Orkun Ozkan
Orkun Ozkan
Game Summary
Valeria the Pagan Priestess is an action-platformer set in a dark fantasy world, featuring a fluid 2D combat system and RPG elements. Explore a vast overworld map, clearing the fog of war to reveal dozens of unique locations, from caravans and villages to meticulously designed side-scrolling levels.
Valeria must traverse deserts, caves, acid lakes, and other deadly environments while collecting powerful weapons and artifacts. This brutal world shows no mercy, if Valeria falters in her attacks or hesitates for even a moment, she may face a gruesome end at the hands of her monstrous enemies!
My Contributions
RPG Systems Design and Mathematical Balancing
I designed and documented the core RPG progression systems, including player statistics, leveling formulas, experience curves, damage calculations, critical hit mechanics, and enemy reward scaling.
As the sole Game Designer on Valeria, I was also responsible with designing the levels of the game. This includes on paper design and in engine implamantation.
Level Design
Enemy & Boss Design
I created 49 unique enemies for Valeria, and more are still coming. These include: Common Enemy, SemiBosses, and Bosses.
I created their movesets, designs, and arena's player fight them in.
Other Contributions
As the sole Game Designer on Valeria, I was responsible for shaping the core player experience from concept to implementation.
Other Contributions:
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Combat Design: Designed and implemented Valeria’s core moveset.
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Karma System: Designed a system where player actions influence outcomes, adding narrative and gameplay consequences.
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Parry Mechanic: A 3-outcome defense option.
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Stun Mechanic: A stun bar that, when broken, stuns the enemy. Adds options to the combat.