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Orkun Ozkan

Orkun Ozkan

Power Match

Genre: Match 3/ Mobile
 

Engine: Unity


My Role: Product Manager

Duration: 2 Months (Jul 2025 - Aug 2025)
 

Platform: Android

Power Match is a match-3 mobile game created in Unity for Good Job Games (https://www.goodjobgames.com/), created with a team of 20 interns during Summer 2025.

Power Match is a match-3 mobile game that uses special combos and power-ups and includes an in-game currency shop. The overall gameplay goal is the same as other match-3 games - clear the board in a finite number of moves.

Game Summary

Design Tasks

  • Core global gameplay

  • Playable Tile mechanics design, tuning, and balancing (power-ups, obstacles, and all other playable tiles)

  • Tile interaction modeling and tuning

  • Procedural Tile placement tuning

  • Level design (25 out of 100)


Production Tasks

  • Led weekly sprints

  • Led regular developer team meetings

  • Trello instance management


Art Direction Tasks

  • Thematic design

  • Tile selection and alignment with global thematic direction

  • Designed thematic specs for the art team

My Contributions

Challenges and Lessons Learned

1. 
Problem: No prior experience with match-3 games: lost too much time developing thematic elements instead of gameplay.


Solution: Divide the team into traditional studio roles (Design, Programming, Art) and focus on design first. Dedicated meetings about the theme would wait until the design was solidified.


2.
Problem: Flat organizational structure created paralysis.


Solution: I volunteered to act as a facilitator to establish zones of responsibility and a production pipeline between each zone


3.
Problem: The entire team was unfamiliar with one another, and were not all from a game development background.


Solution: Early on, I created social events like movie nights and Dungeons & Dragons to help us get comfortable with each other

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