Orkun Ozkan
Orkun Ozkan
Power Match
Genre: Match 3/ Mobile
Engine: Unity
My Role: Product Manager
Duration: 2 Months (Jul 2025 - Aug 2025)
Platform: Android
Power Match is a match-3 mobile game created in Unity for Good Job Games (https://www.goodjobgames.com/), created with a team of 20 interns during Summer 2025.
Power Match is a match-3 mobile game that uses special combos and power-ups and includes an in-game currency shop. The overall gameplay goal is the same as other match-3 games - clear the board in a finite number of moves.
Game Summary
Design Tasks
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Core global gameplay
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Playable Tile mechanics design, tuning, and balancing (power-ups, obstacles, and all other playable tiles)
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Tile interaction modeling and tuning
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Procedural Tile placement tuning
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Level design (25 out of 100)
Production Tasks
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Led weekly sprints
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Led regular developer team meetings
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Trello instance management
Art Direction Tasks
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Thematic design
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Tile selection and alignment with global thematic direction
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Designed thematic specs for the art team
My Contributions
Challenges and Lessons Learned
1.
Problem: No prior experience with match-3 games: lost too much time developing thematic elements instead of gameplay.
Solution: Divide the team into traditional studio roles (Design, Programming, Art) and focus on design first. Dedicated meetings about the theme would wait until the design was solidified.
2.
Problem: Flat organizational structure created paralysis.
Solution: I volunteered to act as a facilitator to establish zones of responsibility and a production pipeline between each zone
3.
Problem: The entire team was unfamiliar with one another, and were not all from a game development background.
Solution: Early on, I created social events like movie nights and Dungeons & Dragons to help us get comfortable with each other